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Will Games Ever Be Considered a “Legitimate” Pastime?

The other day I was skimming through one of my game forum watering holes, and I was struck by a post that was titled something along the lines of “Do you think you will still be gaming in 10 years?”

Wondering if this was a post about the death of all ufabet เว็บตรงทางเข้า มือถือ games or the coming of the end of the world in 2012, Mayan style, I clicked on it to find out.

It turned out to be a post about gaming when you “grow up”.

The poster was a college kid and he was writing how he could not see himself still playing games in 10 years.

It just didn’t seem “appropriate” to him that a 30 year old, probably with a family and job, would be playing video games.

This got me thinking about video games and their place in the culture of our modern day society (Because my brain likes to over think things like that).

Video games today are around 35-40 years old as a mainstream thing that people play in their homes.

It’s old enough that we have at least one or two generations that have grown up with video games being a part of pop culture and are old enough to have kids of their own.

This means that a large chunk of the population should have at least a vague idea about what video games are, and that there is more to video games than Doom or Mario.

The video game industry has become extremely large and now brings in more revenue than the movie or music industry.

So by sheer economical weight you could also argue that video games should be taken at least as serious as music or a movie.

Both these points should mean that video games could take its place as accepted media, and as acceptable for adults to spend time on, as watching a movie or listening to an album.

But posts such as the one I found in this popular game forum seem to indicate that there is still a considerable issue with the image of games as something that is okay for adult people to spend time on.